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基于增强实境的地形设计沙盘系统研究
蔡凌豪1
北京林业大学园林学院,讲师,oldstory @126.com
摘要:
对地形的测量、分析、调整、重构 是景观设计学的基本方法,由于计算机技 术的发展,我们已经可以在计算机中直接塑 造地形,但传统沙盘的直观性和人手的灵 活性,在目前阶段还无法替代。通过对当前 地表模型的构建和塑形技术,以及物理沙 盘与数字技术相结合的方案的研究,建构了 基于增强实境的地形设计沙盘系统,该系统 综合了传统沙盘和数字技术的优势,能够充 分调动人的直觉感知和计算机的高速运算 与分析,增强了景观规划设计中的地形设计 的能力。
关键词:  地形设计  虚拟实境  地表模型  沙盘
DOI:10.13791/j.cnki.hsfwest.20160405
分类号:
基金项目:
Research on the Shaping Technology of Topographic Model and AR Sandbox
CAI Linghao
Abstract:
Measurement, analysis, adjustment and reconstruction of the topography is the foundation of landscape architecture planning and design. owing to the development of computer technology, the digital topography can be shaped and reshaped through mouse, but the traditional physical sand box still cannot be replaced in the present stage because of the perceptual initiation of physical sandbox and the flexibility of human hand. Based on researches on the constructing and shaping technology of topographic model and the projects which combined with digital technology and the physical sandbox, a topography design system based on augmented reality sandbox is constructed. Combining advantages of physical sandbox and the newest digital technology, the system can fully mobilize people’s intuition and high-speed analysis of computer, and enhance the method of topography design in the landscape architecture planning and design.
Key words:  Topography Design  Argument Reality  Topographic Model  Sandbox